Rondure Sorcerer ZX Spectrum 48K
A downloadable game
A maze explorer for the ZX Spectrum 48K. The Rondure Sorcerer.
You have been imprisoned in a maze by the Rondure Sorcerer who enjoys playing with the fate of mortals like yourself. You must navigate through fourteen levels to find your freedom.
Each level contains guards which you must either defeat or avoid.
Treasure chests contain gold and items which may help you.
The Maze Sprite will assist you provided you do not attack her.
You must escape from each level by finding the exit marked X on
the map. You will begin each level armed with only your trusty dagger.
A deluxe boxed version is available to buy from:
Music: Butterfly Catcher
By Shiru, used under CC-BY 3.0 licence.
Status | Released |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | JasonTaylor |
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Comments
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Hello!! Sorry for the intrusion, hehehe. My name is Felipe, and until recently, I have been editing games for the Spectrum on cassette. Due to personal and work reasons, I’m going to stop editing, and I'm saying goodbye with a compilation of homebrew games for The Spectrum on USB. I want it to be the best and most complete compilation of homebrew games that has ever been made. It will be a non-profit edition, just to provide users of The Spectrum with a pack to spend hours and hours in front of their ZX. I’ve seen some of your games on http://Itch.io and wanted to ask if you would be interested in contributing any of your ZX games to this compilation. I already have legendary creators from the scene on board, but I’d also like to reach out to you. It can be one game, two, or as many as you want, in .TAP format. Even simply granting me permission and letting me know which games I could include would be enough, and I can download them from http://Itch.io. We have created a system where the games will be encrypted, and no one will be able to use them digitally; they will only be playable on their The Spectrum, Divide, or computer. My email is playonretro@gmail.com. Best regards, and thank you very much
Hi.
Sorry I'm not interested in being part of this compilation. Thanks for your interest.
Jason
Hello Jason;
Donat worry, i fully understand and thanks a lot for your kind reply!!! good luck with your games :)
Greetings, Felipe
Dear Jason,
we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game “Rondure Sorcerer ZX” in our very first issue.
Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.
We look forward to hearing from you soon.
Kind regards
Areeba Malik (Titania)
Excellent RPG game !
Good game, thank you. I also added that to my December's New ZX Spectrum Games -video too.
I don't have a spectrum to test, but I got a question: Can you interact somehow during combat? Or is the combat 100% automatic and you wait for the outcome? Like, can you flee or take a potion during combat?
Yes you can take a potion or food during combat.
OMG neat !! :
Good fun! Like an old-school dungeon-crawler :)
Psychical Edition ?????? Uh ! Psychiatric problem ?
very nice, just one small technical thing about the rendering of the main window when moving .. omit the phase of complete darkness, hm.
I would have liked to do that, but unfortunately it’s not possible. The black screen is actually when the maze is being drawn, then the colour is changed to reveal the new room.
I am not a programmer but I understand what you are saying. Does it mean that the game is programmed in BASIC /?/ when it needs so much time to render the whole frame ..
Yes. HiSoft basic compiler.
I knew it. But I'm keeping my fingers crossed for every other game you make !
Great game! About the rewriting of the screen we use for instance for some games a memory buffer so we draw the screen first in that buffer and then move it to the screen. It implies having enough free memory for that purpose and of course that is difficult if the game requires the whole available space. Another option would be an attribute fadeout + fadein so the cut to black is progressive. We use that effect on our Area 51: Roswell Incident game, it could be a nice option and the size in bytes of the fadeout asm is very small. Cheers! :)
Thanks. I had no memory left at all. I had to lower ramtop to the point of having two small basic loaders to get the game into memory.
Very cool thank you!
https://www.commodoreblog.uk
Nice game!