we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game “Rondure Sorcerer ZX” in our very first issue.
Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.
I don't have a spectrum to test, but I got a question: Can you interact somehow during combat? Or is the combat 100% automatic and you wait for the outcome? Like, can you flee or take a potion during combat?
I would have liked to do that, but unfortunately it’s not possible. The black screen is actually when the maze is being drawn, then the colour is changed to reveal the new room.
I am not a programmer but I understand what you are saying. Does it mean that the game is programmed in BASIC /?/ when it needs so much time to render the whole frame ..
Great game! About the rewriting of the screen we use for instance for some games a memory buffer so we draw the screen first in that buffer and then move it to the screen. It implies having enough free memory for that purpose and of course that is difficult if the game requires the whole available space. Another option would be an attribute fadeout + fadein so the cut to black is progressive. We use that effect on our Area 51: Roswell Incident game, it could be a nice option and the size in bytes of the fadeout asm is very small. Cheers! :)
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Dear Jason,
we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game “Rondure Sorcerer ZX” in our very first issue.
Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.
We look forward to hearing from you soon.
Kind regards
Areeba Malik (Titania)
Hello! My email is jason@fairythorn.com
We just sent you a mail. Thanks :)
Excellent RPG game !
Good game, thank you. I also added that to my December's New ZX Spectrum Games -video too.
I don't have a spectrum to test, but I got a question: Can you interact somehow during combat? Or is the combat 100% automatic and you wait for the outcome? Like, can you flee or take a potion during combat?
Yes you can take a potion or food during combat.
OMG neat !! :
Good fun! Like an old-school dungeon-crawler :)
Psychical Edition ?????? Uh ! Psychiatric problem ?
very nice, just one small technical thing about the rendering of the main window when moving .. omit the phase of complete darkness, hm.
I would have liked to do that, but unfortunately it’s not possible. The black screen is actually when the maze is being drawn, then the colour is changed to reveal the new room.
I am not a programmer but I understand what you are saying. Does it mean that the game is programmed in BASIC /?/ when it needs so much time to render the whole frame ..
Yes. HiSoft basic compiler.
I knew it. But I'm keeping my fingers crossed for every other game you make !
Great game! About the rewriting of the screen we use for instance for some games a memory buffer so we draw the screen first in that buffer and then move it to the screen. It implies having enough free memory for that purpose and of course that is difficult if the game requires the whole available space. Another option would be an attribute fadeout + fadein so the cut to black is progressive. We use that effect on our Area 51: Roswell Incident game, it could be a nice option and the size in bytes of the fadeout asm is very small. Cheers! :)
Thanks. I had no memory left at all. I had to lower ramtop to the point of having two small basic loaders to get the game into memory.
Very cool thank you!
https://www.commodoreblog.uk
Nice game!